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One thing that many app developers don't count on, especially during the planning stages, is that their app may well require some kind of distribution strategy, as well as a plan to consistently maintain the app for the sake of customer service, providing needed updates, fixing bugs, and so on. As a general rule, distribution and maintenance strategies of this sort will require a great deal of attention in the planning stages if they are to be successful. Even if your app itself is stored and distributed through the App Store, most successful apps are backed up by a website of some sort, and many of the more complex apps, like those that offer social networking functions, require the use of external databases that it would be your responsibility to maintain.
First things first, you'll want some kind of host server. This is just a basic place to store information on the web in order to have a convenient way for you and your team to share documents with one another. Ultimately, you'll probably place your website here as well.
It's an important thing to consider, but you have many options. Don't rush right out at first and purchase the most expensive web hosting plan you can find. You might instead use a free service like wikidot or Google Documents in order to share and work on your basic design. Provided that you eventually need a website in order to support your project, you could probably get away with just a simple and inexpensive web hosting plan with a low yearly rate (more on this later). The important thing for now is just to decide which route you'll take.
Next, you'll need to determine whether or not your app requires any kind of storage server. If so, then you run into some more complex issues. Even for something as simple as our hypothetical horoscope app, we're dealing with a situation wherein your app is going to have to continuously get new horoscope information from somewhere. You would probably upload a file with horoscope data for the entire month to your storage server, and then the app would access that data in order to communicate it to the end user. By contrast, something like iFart or iBeer would have no storage needs. At this stage of the game, consult with your programmer about whether or not your concept will require a storage server, and if so, start determining how you'll provide for one.
Databases are another thing to consider. This is similar to the need for a storage server, but is a bit more complex. Generally, this will only be an issue if you're trying to create the kind of app where the user will be able to manage some kind of editable profile, such as in a social networking app. Storing tons of profiles, as well as information about their links to one another, requires something called a "database", which is ultimately just a specifically formatted collection of information. Still, if you need one for your project, you need to know that now, so that you can plan to find a storage server that offers this type of functionality.
If you're storing data for use in your application, then you also need to have a plan in place to backup and restore that data. For example, if you are running a large database of user profiles, you don't want to run the risk of all those profiles being lost in a hard drive crash. If that happened, your app would die overnight, and all of its users would vanish. With a backup system in place, you could simply restore the profiles and continue on like business as usual with very minimal interruption to your service. Again, this isn't something that every app will need, but it's something that you're going to need to carefully consider, and now, during the planning stage, is the time to do it.
Maintaining your app is something else to consider. Many developers think that it's sufficient to write an app, release it, and then sit back and collect profits. While some designs will allow for this, the creator who really wants to maximize his or her profit potential will pay attention to how their app is being used. Imagine, for instance, that you created an app where people can post and view items for sale by other users within a localized area, something like a craigslist. The app may well prove to be a success, but over time you notice that the users are using the localized service to promote events and meet-ups more than they're using it to sell items. In this case, you have the prime opportunity to update your app to focus more on this aspect of the service. In other words, the users will decide how your app is used, so don't close the book too early, or you'll miss out on some golden opportunities.
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- License: Private Label Rights
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- Tags:2013 Ebooks With Audio Private Label Rights